3D Artist · Technical Artist
Pavel Vesnin
Senior 3D Artist with 16+ years in the game industry — real-time asset creation, tool development, and pipeline optimization.
Contributed to multiple shipped titles across platforms — from stylized to fully realistic — covering environments, props, vehicles, and characters.
Combines strong artistic vision with deep technical expertise: production-grade modeling and PBR, plus Python/MaxScript tooling that speeds up the whole team.
69
Assets published
72
In Progress
$4,028
Total revenue
$119.1
Avg per month
Game-ready
Assets
16+
Years experience
01 — Experience
Feb 2026 – now
Full-time
Senior 3D Artist
Good Games
- Props and environment assets matching the project's art style.
Oct 2023 – now
Self-employed
Lead 3D Artist & Technical Artist
Pavel Vesnin's Artel
- Set up a full 3D production pipeline from scratch, including task management and asset reviews.
- Created a full asset pack (props, modular kits) from concept to game-ready models.
- Created assets and concept art using AI tools.
- [Blender, Python]Optimization of work processes. Development of tools that reduced asset preparation time by 30–50%.
- [Blender, Maya, Substance Painter, Marmoset, RizomUV]Created over 100 game-ready 3D assets, including props, modular elements, and vehicles. Responsible for modeling, baking maps, PBR texturing, and rigging for specific assets (e.g., vehicles).
Jan 2024 – Apr 2024
Freelance
Senior 3D Artist
MY.GAMES
- [Blender, Substance Painter]Created 3D characters game-ready. Baked, rigged and textured.
- [ZBrush]Sculpted the characters and props for them.
Jun 2023 – Oct 2023
Freelance
Senior 3D Artist
Coderaptor
- [Unreal Engine 5]Contributed to basic level design and arena blockouts. Set up lighting and integrated pre-made assets into the environment.
- [Blender, Substance Painter, Marmoset, RizomUV]Created game-ready 3D assets including props for arenas, modular elements, and stylized characters (roosters). Modeled, baked maps and textured.
- [ZBrush]Sculpted the characters and props for them.
Oct 2021 – Jan 2023
Full-time
Technical Artist
Playrix
- [Python, MaxScript]Developed scripts for artists in Blender (Python) and 3ds Max (MaxScript).
- [Blender, 3ds Max, Maya]Optimized and checked the 3D assets. Prepared models for import into game engines. Conducted research on clothing simulations in Maya for the internal engine and other related topics.
- [Unity, Internal Engine]Exported assets and characters. Set up scenes and lights. Resolved issues with character models and rigs. Checked and tested tools created by programmers.
- Wrote and maintained technical documentation for artists.
Jul 2021 – Oct 2021
Full-time
Senior 3D Artist (Environment)
Playrix
- [Blender, Maya, Substance Painter]Created hipoly and lowpoly 3D assets game-ready. Baked maps.
Jan 2020 – Jul 2021
Freelance
3D Artist (Environment / Characters)
Independent
- [Blender, 3ds Max, Substance Painter]Created hipoly and lowpoly 3D assets game-ready. Baked maps and textured.
- [Blender, ZBrush, Substance Painter]Created 3D characters game-ready. Baked, rigged and textured.
Aug 2018 – Jan 2020
Full-time
Senior 3D Artist (Characters / Props)
Alawar
- [3ds Max, ZBrush, Substance Painter]Created game-ready 3D characters by sculpting, modeling, baking, rigging, and texturing them. Additionally, set up the skeleton and rig for import into Unreal Engine 4.
- [3ds Max, Substance Painter]Created 3D assets game-ready. Sculpted, modeled, baked and textured.
- [Unreal Engine 4]Imported assets and characters, set up skeletons for characters, and performed retargeting.
- Also helped organize the workflows and 3D pipeline of the art department at the initial stage of the project.
Jan 2016 – Aug 2018
Full-time
3D Generalist (Environment)
Goblinz
- [3ds Max, V-Ray]Created scenes and props for the projects. Sculpted, modeled, rendered, animated and textured.
- [3ds Max, Substance Painter, Unity]Made, prepared and exported some models in Unity.
Jan 2014 – Jan 2016
Freelance
3D Generalist
Independent
- [3ds Max, V-Ray, ZBrush]Created hipoly and lowpoly 3D assets game-ready. Baked maps and textured.
Jan 2013 – Nov 2013
Full-time
Lead Artist on the Project
Alawar
- Created and maintained the project's visual style to ensure consistent artistic quality.
- Managed and led a team of artists, coordinating tasks and fostering collaboration.
Sep 2011 – Jan 2013
Full-time
Lead 3D Artist
Alawar
- Created 3D assets game-ready.
- Managed and led a team of 3D artists, coordinating tasks.
- Performed quality control of 3D content, provided feedback to artists, and ensured assets met technical and visual standards.
- Researched and tested new features to improve workflows and expand project capabilities.
Aug 2010 – Sep 2011
Full-time
3D Artist
Alawar
- Created 3D assets game-ready. Sculpted, modeled, baked, textured and animated.