PAVEL VESNIN

3D ARTIST TECHNICAL ARTIST

About Me

I'm a 3D artist and Technical artist with 15+ years in the game industry.

Specialized in creating optimized, game-ready props with clean topology and high-quality textures for Unity, Unreal Engine.

Also experienced in building custom tools to streamline modeling and engine integration, helping reduce routine and enhance creative flow.

Blender ZBrush 3ds Max Maya Rizom Marmoset Toolbag Unreal Engine Unity Substance Painter Substance Designer Adobe Photoshop Python

Services

3D Assets

3D Assets

Higfh‑quality, optimized props & environment assets. Clean topology and ready for real‑time engines.

Hire Me!

3D Team Lead

3D Assets

From assets to full pipelines — I assemble and lead a 3D team with quality and deadlines in mind.

Let's do it!

Pipeline Automation

3D Assets

Automating 3D pipelines with custom Python tools — from modeling to engine-ready assets.

“Less Clicks, More Chill”